Thursday, 19 September 2013

iOS7: First Thoughts

The new lock screen
Swipe from anywhere to unlock

I upgraded to iOS7 on my iPhone 4S overnight and was greeted with a brand new phone when I woke up. Here are some thoughts I’ve had about this update having used it full time since then:

The first thing I noticed was how big the icons look. In fact they’re ever so slightly bigger: iOS6 icons were 114x114 while iOS7‘s are 120x120. This 5% difference, along with icons that are now (or will be when developers update their apps) clearer, make the apps stand out more. And that’s the thing: those new icons look so much better “in the flesh” as it were than in any of the promotional photos I’ve seen. This really is an OS you need to hold and use to fully appreciate the work that’s gone into it. Photos don’t do it justice.

Thursday, 12 September 2013

MacLife Review - Flavours

Fancy customising the look of your Mac, then check out if Flavours is up to the task in my review on MacLife's site...

Friday, 30 August 2013

Equality At the Panthéon - ANM News Flash

A group of some 150 womens rights activists staged a protest outside the Pantheon in Paris on Monday to send a message to Francois Hollande that it's time to even up the representation of women in this prestigious institution.

Monday, 15 July 2013

ANM Interviews Oi! Conference 2013

This year's Oi! Conference at the Cardiff Marriott Hotel, had a special flavour about it. Not only did it feature the awesome speakers Mark Schaefer, Philippa Davies, Ian Cleary, a hefty panel and a very enthusiastic audience, but it was also firmly weighted towards inclusivity and the social element of the social web. Roll on 2014.

Wednesday, 10 July 2013

XCOM: Enemy Unknown - Interview

Arthur C Clarke once said, "two possibilities exist: either we are alone in the universe or we are not. Both are equally terrifying". In fact, that very quote appears during the introduction to XCOM: Enemy Unknown, a game that explores the terrifying prospect that we are under attack from forces we do not understand nor hope to defeat, at least with our current level of technology.

Tuesday, 18 June 2013

MacLife Review - Pagico

Check out what I thought of the professional organiser Pagico.

It's all in my review on MacLife's site...

Friday, 17 May 2013

Karateka Classic for iOS - Review


I was introduced to computers in 1984, when my father bought an Apple IIe. With the help of this wondrous new machine, I got to grips with programming, word processing, and unsurprisingly, games. One of these was Karateka, a simple, yet highly impressive action side scroller; you fought your way through many henchmen, avoiding traps along the way, hoping to rescue the lovely princess. What set this game apart was not only its animation, great fight sequences, satisfying musical score, and a simple, yet compulsive storyline, but the fact that you couldn't rely on extra lives to complete your quest. Just like in real life, if you died, that was it. Unlike real life of course, you could go back to the very beginning and try again. Many hours were spent attempting to rescue the girl.

Saturday, 4 May 2013

Star Command for iOS - Review


This game made the news back in 2011, when it became famous for successfully funding its development thanks to crowdsourcing through Kickstarter.

It's taken a lot longer than anticipated to release Star Command, but it's finally here and we can now explore space, have diplomatic relations with aliens, organise away missions and shoot hostile space crafts on your iPhone, iPod touch or iPad... Well, not quite.

Monday, 29 April 2013

MacLife Review - CloudClipboard for Mac

I reviewed the iOS version of the excellent app, so how does it work on the Mac, and how easy can it be used to sync data between all your Apple devices?

Tuesday, 23 April 2013

Mac Life Review - Blux Camera Pro

There are so many camera apps for your iPhone, each hoping that they'll offer sufficient features to make them worth you replacing the default yet basic Camera app with. How does Blux Camera Pro fare?