Back in the early 80s, personal computing was still in its infancy, games were amazing for the time, yet primitive by today's standards and couldn't hope to match what we could imagine in our own heads. Perhaps because of this, a type of book became incredibly popular, one where you could choose how he story developed by making decisions for the protagonist as you read. Those decisions led you to read certain paragraphs and not others, making the story unfold differently, depending on those choices. Many series were created, but one of the most successful was based on the character of Lone Wolf, with its riveting ongoing narrative that linked all the books together, while the character developed and progressed throughout the saga. You played Lone Wolf, last of the Kai - warrior monks sworn to protect their homeland, Sommerlund, against the armies of the Dark Lords.
Friday, 29 November 2013
Joe Dever's Lone Wolf - Interview
Posted by Steve Paris at 05:09 1 comment:
Labels: Alessandro Mazzega, Forge Reply, game, Interview, iOS, iPad, iPhone, iPod touch, Joe Dever, Kai, Lone Wolf, Review, RPG, Samuele Perseo, writing
Sunday, 24 November 2013
Clumsy Ninja - Review
I don't generally go for this sort of game because it is, for all intents and purposes, a freemium game which means that it's free to play but the deeper you get into it, the more likely you'll have to pay - and pay a lot - in order to achieve a new level or purchase a new item.
Posted by Steve Paris at 01:52 No comments:
Labels: Clumsy ninja, freemium, game, iOS, iPad, iPhone, iPod touch, Review
Saturday, 23 November 2013
Going Round in Circles: God Versus Evolution
More often than not, when I go on Twitter, I see on my timeline arguments between religious folk and atheists. I don’t follow most of these people - their responses just appears there in the form of retweets. Inevitably, that argument trickles down to evolution. Theists argue that if we came from monkeys, why are there still monkeys and that evolution is like saying something came out of nothing (and a magic man clicking his fingers to make life appear fully formed isn’t making something out of nothing?); atheists then spend time pointing out the inaccuracies that litter the sacred texts so revered by religion folk.
Tuesday, 19 November 2013
Solar Flux Pocket - Review
In addition to infinite runner and jumper games, another firm favourite among mobile games are physics-based puzzles, like the insanely popular Angry Birds or Cut the Rope franchises. One of the latest addition to this lineup is Solar Flux Pocket, a game which you'll be able to play on your iPhone and iPod touch. iPad owner will have to cope with scaled up graphics or buy the dedicated iPad app, Solar Flux HD, which is actually a different game, offering different levels.
The objective of Solar Flux is to save the galaxy: its suns are dying, and you must collect and deliver the needed plasma to revive each one.
Posted by Steve Paris at 03:47 No comments:
Labels: game, iOS, iPad, iPhone, iPod touch, Osmos, Review, Solar Flux
Saturday, 9 November 2013
Ooga Jump - Review
Pocket God became a mobile game phenomenon. After 47 updates, it's still one of the most original and highly imaginative games for iOS, even though its graphics have never been updated for the Retina Displays.
Friday, 1 November 2013
MacWorld UK Review - iMovie 2 for iOS
Posted by Steve Paris at 03:59 No comments:
Subscribe to: Posts (Atom)