When the mostly text-based Wizardry was released in September 1981 for the Apple II, it sparked a revolution in computer role-playing games (RPG), not because it was the first to cover this genre but because its complexity coupled with ease of use, and highly versatile adventure, sparked the imagination of hundreds of thousands of players.
Fast forward to January 2011 and a host of imitators and innovators later, Mika Mobile released their own interpretation of an RPG for iPad, iPhone and iPod touch, Battleheart. Again, they weren't the first to market, not by a long shot, but their lovely cartoon-like environment, original animation, and easy to master yet engrossing combat, made that game a highly enjoyable experience, well geared for mobile gaming.
Showing posts with label Star Command. Show all posts
Showing posts with label Star Command. Show all posts
Thursday, 19 June 2014
Monday, 23 December 2013
Steve Paris' iOS Games Christmas Extravaganza
When Apple released iPhone in 2007, it wasn't designed with third party apps in mind. In fact, Steve Jobs spent a long time telling developers that web apps - programs that make use of technologies available through a browser - were the way to go if they wanted a presence on Apple's new revolutionary device.
But developers would have none of it, and because iPhone was touted as running OS X (albeit a stripped down version of it), they knew how to program for it and demanded the opportunity to do so. After all, it was no secret web apps couldn't match the responsiveness and data access speeds of native programs.
Apple relented, the App Store was introduced, and the rest is history.
Saturday, 4 May 2013
Star Command for iOS - Review
This game made the news back in 2011, when it became famous for successfully funding its development thanks to crowdsourcing through Kickstarter.
It's taken a lot longer than anticipated to release Star Command, but it's finally here and we can now explore space, have diplomatic relations with aliens, organise away missions and shoot hostile space crafts on your iPhone, iPod touch or iPad... Well, not quite.
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